Aric of Dacia has returned to Earth having used the X-O Manowar armour to liberate the Visigoths from the alien Vine. He lands his ship in Bucharest Park in Romania and claims the area for the Visigoths. But claiming a country isn’t going to be received well in the modern world. And a super-powered problem is going to need a super-powered solution.
The Valiant Universe’s heavy hitters are drawn together when Toyo Harada, Livewire, Ninjak and the Eternal Warrior to deal with Aric before Russia gets involved and introduce the world to Unity…
When an issue contains multiple stories, the relevant story is denoted with square brackets. For example [2/5] refers to the second story of the five stories in that issue, so you don’t need to read the other four.

Want to keep it simple? Here’s the chronological reading order without story descriptions, or spoilers:
- X-O Manowar #17-18
- Unity #1
- X-O Manowar #19
- Unity #2
- X-O Manowar #20
- Unity #3
- X-O Manowar #21
- Unity #4
- X-O Manowar #22
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Title, Issue Number & Synopsis | Event / Crossover |
X-O Manowar # 17 Aric of Dacia recalls the words of his father, that Dacia is his home and nowhere else. The rescued Visigoths’ leader, Volo, questions the need for Aric’s leadership. Alexander Dorian tries to convince Aric to leave Romania to avoid an international incident. Volo takes food from a local supermarket to feed the Visigoths. The Russians capture a Visigoth for dissection… | |
X-O Manowar #18 Content that the Visigoths are human, the Russians lure Aric and his X-O Manowar armour away from his people with a decoy missile attack. While he’s attacking the Russian submarine that fired the missile, the Spetsnaz try to round up the Visigoths who don the ship’s advanced alien tech and wipe out their attackers. Aric returns to find Volo winning his people’s praises. In America, the Military Extraterrestrial Recon Outpost (MERO) turn to Toyo Harada for help… | |
Unity #1 When Aric of Dacia defeats the entire Russian battalion, MERO give Harada 24 hours to fix the situation before they go for the nuclear option. Gilad Anni-Padda – the Eternal Warrior – returns to Harada after Aric broke his arm, offering strategic guidance to his Harbinger Foundation psiot squad, Unity, but Aric kills them all in seconds. Harada also pays MI-6 agent Ninjak $10 million to blow up Aric’s ship, but Aric incapacitates him. In a desperate move, Toyo Harada – the Harbinger – calls in the exiled psiot Livewire… | |
X-O Manowar #19 Volo challenges Aric’s right to lead once again, resulting in a trial by combat. Aric wins but refuses to kill Volo, instead earning his trust and explaining how important it is for them all to stand together. Aboard the ship, Ninjak escapes his cell… | |
Unity #2 Harada allows Aric to blow up his aircraft to mask his, Livewire and the Eternal Warrior’s descent to Aric’s ship, only for it to take off with them aboard. Harada, Ninjak and the Eternal Warrior distract Aric while Livewire taps into the ship’s tech, battling Aric’s consciousness in her attempt to control the vehicle. Livewire hacks the X-O Manowar armour, making it leave Aric’s body but sending the ship hurtling towards the Earth and into the Pacific Ocean… |

Title, Issue Number & Synopsis | Event / Crossover |
X-O Manowar #20 Livewire now hosts the X-O Manowar armour, but Aric still controls it to a degree and forces her to blow the hull. Aric escapes the area and Livewire regains control of the armour and the ship. Toyo Harada try to stop Aric and the Visigoths from leaving via the sole escape pod, but they have Harada, Ninjak, Livewire & the Eternal Warrior surrounded with alien weapons… | |
Unity #3 The X-O Manowar armour delves into all of Livewire’s memories, then shared Aric’s. Now she understands his bravery, will and purity. Now, Aric and the Visigoths fight Livewire and her allies. Sensing the Russians have launched a nuke at the ship, Livewire launches herself out of the ship and steers the neutered missile back to the Russians. Harada floods the ship before telekinetically taking himself, Ninjak and the Eternal Warrior to the surface. Dismayed by Harada’s actions, Livewire uses the armour to bring the sinking spacecraft to the surface. Against the wishes of the others, Livewire gives the X-O Manowar armour to Harada. But her powers are now amplified and she’s able to mentally access all of Harada’s files. She now knows for sure her master is a cold-blooded killer. And Ninjak and Gilad are prepared to help her stop him… | |
X-O Manowar #21 Aric and the Visigoths find themselves in a MERO detention centre. When Aric manifests his X-O sword under interrogation, he’s knocked out and taken for tests. When the X-O effect begins to cover Aric’s entire left arm, Colonel Jamie Capshaw of MERO has him woken up and offers him an alliance… | |
Unity #4 Livewire, Ninjak and the Eternal Warrior initiate a plan to steal the X-O Manowar armour from Toyo Harada. Livewire intercepts and dons the armour when Harada tries to use it against them. She flies him above the clouds, explains her realisation that he’s not who she thought he was and drops him knowing he’ll survive. The trio head to MERO’s Camp Sigma and return the X-O Manowar armour to Aric of Dacia. Livewire all come under MI-6’s protection, though Harada wants her head. | |
X-O Manowar #22 Capshaw lets Aric go with the new Unity team. Two weeks later, all 1,387 Visigoths have set up a new homeland in western Nebraska in return for Aric carrying out missions for the US Government under Brigadier General Jamie Capshaw. His first mission is to destroy his own Vine spaceship at the bottom of the Pacific before the Russians can get to it, which he does without being detected. But the Russians already obtained much of the tech without America’s knowledge… |

Title, Issue Number & Synopsis | Event / Crossover |
Unity #5-7 (2014) X-O Manowar is very quickly pulled into a mission alongside Unity when Doctor Silk obtains Vine tech from Earth’s orbit. | |
Unity #8-11 (2014) Aric of Dacia calls upon Unity when the Armor Hunters when they come to Earth to reclaim the X-O Manowar for the Vine. Armor Hunters: Aftermath #1 (2014) MERO is shut down following the Armor Hunters’ attack on Earth and replaced with GATE (Global Agency for Threat Excision), headed up by General Capshaw. | ARMOR HUNTERS |
Unity #0 (2014) The Eternal Warrior is revealed to have been part of the World War II era team Unit Y, a precursor to Unity. | |
Unity #12-14 (2014-2015) Faith Herbert and the sentient alien GIN-GR join Unity as the team go public; the addition of GIN-GR is opposed by several countries who form their own team, the United, to wrest GIN-GR from them; an enemy of those previous versions of Unity called War-Monger seeks revenge on the modern day team. | |
Unity #19-21 (2015) The existence of versions of Unity from earlier points in time is revealed, including a 14th Century incarnation, the 1800s era Specialised Adventurers Bureau, the 1950s era Shademen and a Vietnam War era team. | |
Imperium #13-16 (2016) Livewire openly opposes Toyo Harada’s attempt to establish his own psiot nation, the Foundation Zone, off the Somali coast. | |
Bloodshot USA #1-4 (2016-2017) Unity carry out their final mission when a Bloodshot Virus is released in New York City by Project Rising Spirit; Unity and the Bloodshot Squad contain the spread of the virus while Bloodshot and Deathmate search for a cure. | BLOODSHOT U.S.A. |
The Forgotten Queen #2 (2019) The first incarnation of Unity is revealed to have formed in 13th Century Mongolia, clashing with War-Monger for the first time. |
Reading Order ©OmniverseComicsGuide 2023
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